
Mocktar Olachenko
10
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Posted - 2012.10.10 22:27:00 -
[1] - Quote
I'll attempt to offer my feedback bit by bit, but overall there's not much here I really like. It seems to be "change for the sake of change" and that usually does not breed a very useful outcome. In the grand scheme of things, the present targeting UI is completely sufficient and does its job adequately, and there are far better things that could be fixed in the UI (*COUGH* DRONES *COUGH*).
On the "who is damaging me and how hard" indicator: In theory it sounds neat but honestly I'm not sure how useful I'd find it. One of the skills every Eve pilot learns is target assessment and pretty soon it becomes second nature. For example, someone earlier stated they'll always know an Ibis is tickling them but a Megathron will be laying the hurt much harder. Maybe that's not particularly clear to a complete newbie but I think by a month everyone has pretty much figured it out. To me, it'll just be a bunch of additional distracting blinks on the screen.
On the circular target reticule: This change I don't like one bit. Sure, it looks subjectively cool, but at the cost of intuitiveness and clarity. There is nothing wrong with the reticule at present: shields at top, then armor, then hull. It makes perfect sense. With the bars surrounding the circle it's not quite as clear. Your response so far has been "Well after you play with it for a bit you'll get the hang of it and it will be clear which is which." Why learn something new when what we have works just fine? Additionally, the compactness of the current S/A/H display makes it much easier to see at a glance how damaged something is. If you think of the current display as one larger rectangle broken into three sections, it's quite easy to glance and see "hey, half this ship's rectangle is gone." Whereas with the new system, your eye has to look at three different parts of the reticule to get the same information. That takes more time, which is a backwards step. You've said it will likely be an option if desired to turn off the new damage and in-range indicators, so If you insist on rolling out this change at least give us the option to choose between square and circular reticules; this seems to be a fair compromise.
On the new bracket changes: Personally I prefer the "square" aesthetic myself for the targeting and aggressing brackets, but I understand it's to match the new circular targeting reticules. I've already voiced my displeasure of the circular design overall. Again, if it could be an option in the UI to have a circular or square design I'd be fine with that. I do like the idea of the "in targeting range" graphic. Oh, and for the love of everything in New Eden, please do not lose the "time to target" box! |